Hero Signal
Trap Normal

Hero Signal

  • Archetype:
  • Elemental HERO

  • View:
  • 3604




When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 50
Deck 55

Hero Signal — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 55 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor

Why it scores here

Hero Signal is a battle-destruction trap that converts one card into one Level 4 or lower Elemental HERO Special Summoned from hand or Deck, so it is a conditional extender rather than an interaction piece. It is well supported by deck data (176 decks, 1.32 average copies, strong partners such as Polymerization and Elemental HERO Stratos), which confirms it is a practical, cheap Heroic-shell card. The score stays near the middle because the trigger needs a battle-destroyed monster, there is no combo or guide evidence to show how far it converts, and it provides no opponent interaction or material value; the card's text is not the source of any high stats here.

Axis scores

Axis Score Evidence
Accessibility 55 Drawn as a set trap and live whenever an own monster is destroyed in battle, which the 55% Heroic inclusion makes common in practice (observed deck evidence; trigger frequency is inferred).
Combo & Conversion 55 Converts one trap into one Level 4-or-lower E-HERO from hand or Deck, a single body with help rather than a full board; no combo examples were supplied (inferred from card text).
Resource Economy 50 Trap goes to the Graveyard and one monster is Special Summoned from Deck, a roughly neutral card trade with the body coming off the deck (verified from card text).
Effect & Interaction 15 No opponent interaction; the effect is a friendly Special Summon with no negation, removal, or disruption (verified from card text).
Material Utility 5 It is a Trap Card, so it is never material or a material provider; the score reflects that it contributes no body (verified from card type).
Resilience & Flexibility 40 A single set trap that depends on a battle-destruction event and is fragile to trap negation; redundancy comes only from copies across decks (inferred from card text and copies distribution).
Deck-Building Efficiency 75 Cheap to run at 1 to 3 copies with no garnet or lock restriction, and widely played across 25 archetypes (observed deck evidence).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, low-restriction trap that fits the Heroic shell with near-free copies
  • Converts a battle loss into a Special Summon from Deck, which keeps the board moving
  • Strong observed partner support with Polymerization, Elemental HERO Stratos and E - Emergency Call

Weaknesses

  • Needs an own monster destroyed by battle, so it is inactive in many turns
  • Provides no interaction, material value, or card advantage
  • Locked to Elemental HERO targets, which narrows its use outside the archetype

Counters / choke points

  • Trap negation
  • Opponent plays that avoid battle destruction of their own monsters or prevent the Special Summon

Best use

Extender in battle-based Elemental HERO lines. Decks: Heroic, Elemental Hero, Masked HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: battle-destruction trigger that Special Summons one Level 4 or lower Elemental HERO from hand or Deck; Card type is Trap Card, so it cannot be material; 176 decks run it, average 1.32 copies
  • Observed: Heroic inclusion is 55.1% of decks; Elemental Hero 8.0%; Top partners: Polymerization 88.1%, Elemental HERO Stratos 76.1%, E - Emergency Call 74.4%; Usage statistics show Vision HERO inclusion at 66.7%, typical copies 1
  • Inferred: Trigger frequency is high in practice because Heroic battles often destroy own monsters; Extender role is a best fit from text; no combo evidence confirms it
  • Data gaps: no combos supplied, so combo conversion and starter/searched role are text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no official rulings supplied for battle-destruction timing











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